Armor Plus
Uncategorized November 17th. 2008, 5:30amArmor Plus
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ARMOR PLUS TEKKAMAN BLADE / TEKNOMAN BANDAI 8" ACTION FIGURE PREVIEW.
Why You Don't Want to Complete Aldur's Watchtower in Diablo II
Aldur's Watchtower is a 4-piece Set designed for a Druid. Any class can use the boots, armor and weapon, but only the Druid can don the class-specific Helm.
Here are the four items and their individual analysis:
Note: The partial bonuses for each item is listed multiple times because you get a partial bonus for each of the other items in the set. For example, with Aldur's Stony Gaze, You receive +15 Energy for equipping one other item from the set. You receive +15 additional Energy (+30 total) when you have equipped two other items in the set. You get a total of +45 to Energy on Aldur's Stony Gaze if you complete the set.
Aldur's Stony Gaze (Set Hunter's Guise Helm)
Defense: 157-171 (varies) (Base Defense: 67-81)
Required Level: 36
Required Strength: 56
Durability: 20
(Druid Only)
+90 Defense
25% Faster Hit Recovery
Regenerate Mana 17%
Cold Resist +40-50% (varies)
Socketed (2)
+5 To Light Radius
+15 To Energy (2 Item)
+15 To Energy (3 Items)
+15 To Energy (Completed Set)
Analysis: This helm can only be work by a Druid. It is a moderately useful druid, given its level requirement. Due to the %FHR and the Regenerate Mana mod, it is especially suited for Druids that engages in melee, who are generally shapeshifters who use Mana for Rabies or Shockwaves.
Aldur's Advance (Set Battle Boots)
Defense: 39-47 (varies)
Required Level: 45
Required Strength: 95
Assassin Kick Damage: 37-64
Indestructible
40% Faster Run/Walk
+180 Maximum Stamina
10% Damage Taken Goes To Mana
Heal Stamina Plus +32%
+50 To Life
Fire Resist +40-50% (varies)
+15 To Dexterity (2 Item)
+15 To Dexterity (3 Items)
+15 To Dexterity (Completed Set)
Analysis: These are good boots, despite the high Strength requirement, and a fair few other classes will find them useful as well due to the 40% Faster Run/Walk, small bonus to Life and good Fire Resist.
Aldur's Deception (Set Shadow Plate)
Defense: 746-857 (varies)(Base Defense: 446-557)
Required Level: 76
Required Strength: 115
Durability: 70
+300 Defense
Requirements -50%
Lightning Resist +40-50% (varies)
+15 To Dexterity
+20 To Strength
+1 To Elemental Skills (Druid Only)
+1 To Shape Shifting Skills (Druid Only)
+15 To Vitality (2 Item)
+15 To Vitality (3 Items)
+15 To Vitality (Completed Set)
Analysis: At first glance this armor might seem decent, but the high level requirement is a major disadvantage. By the time your character reaches Level 76, there are much better armors out there for you to choose from.
Aldur's Rhythm (Set Jagged Star)
One-Hand Damage: 60 To 93 (76.5 Avg)
Required Level: 42
Required Strength: 74
Durability: 72
Base Weapon Speed: [10]
+200% Damage To Demons
+50% Damage To Undead
Adds 40-62 Damage
Adds 50-75 Lightning Damage
30% Increased Attack Speed
10% Life Stolen Per Hit
5% Mana Stolen Per Hit
Socketed (2-3) (varies)*
+15 To Strength (2 Item)
+15 To Strength (3 Items)
+15 To Strength (Completed Set)
Analysis: With good IAS, Life and Mana leech, Aldur's Rhythm is a decent weapon when you're around level 42 or thereabouts, but once you're of a high enough level (76) to wear Aldur's Deception, the damage it deals out is an embarrassment compared to what you could get on other weapons.
Set Bonuses:
Partial Set Bonus
150% Bonus To Attack Rating (2 Items)
50% Better Chance Of Getting Magic Items (3 Items)
Complete Set Bonus
+3 To Druid Skills
+350% Enhanced Damage*
150% Bonus To Attack Rating
50% Better Chance Of Getting Magic Items
10% Mana Stolen Per Hit
All Resistances +50
+150 Defense
+150 To Mana
Display Aura
Final Summary for Aldur's Watchtower Set:
While some pieces of Aldur's Watchtower (the boots and possibly the weapon) may be suitable for use by other classes, as a Set it is designed with the Shapeshifting Druids in mind. Both Werewolves and Werebears can make full use of the %FHR, Faster Run/Walk, IAS and the Life & Mana leech. The Set bonuses for a complete set are quite handy, but the major drawback remains the armor's high level requirement.
About the Author
Dan has been playing Diablo II for 7 years. Every time he restarts it takes him just one week to bring his character's level to 80 with all the right gear. He has worked the process down to a science in his Gheeds DII Guide: http://www.gheedsd2guide.com
How is it being a M1 Armor Crewmember?
im thinking of switching from 88m motor transport operator to 19k M1Armor Crew member before i go to basic. for some reason it just had astounded me to want to operate the M1 Abrams. that would make me feel like a man plus im in a combat mos. i heard most people don't get to operate or even drive tanks. instead you drive the trucks and forklifts. stuff like that. so any information. Thank you.
I've been a tank officer since 1993 and fully qualified in the M1 tank.
Being a crew member is physically demanding: there is lots of maintenance and a completely new skill set to learn. You can be a driver all the way up to tank commander, even as an enlisted. There is also a gunner and a loader position. THere are lots of tactics to learn being in a tank unit.
You won't regret your decision in my opinion, but I am biased!


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